#pragma once

#ifndef YETIFLEEDECISION_H
#define YETIFLEEDECISION_H

#include "DecisionTreeNode.h"
#include "YetiEnemy.h"

class YetiFleeDecision : public DecisionTreeNode<YetiEnemy>
{
public:
	void makeDecision(YetiEnemy* owner)
	{
		owner->stateMachine.changeState("Flee");
	}
};

#endif